A modern glassmorphism button with liquid distortion effects and interactive hover states
<!-- SVG Filter for Glass Distortion -->
<svg style="display: none">
<filter id="glass-distortion">
<feTurbulence type="turbulence" baseFrequency="0.008" numOctaves="2" result="noise" />
<feDisplacementMap in="SourceGraphic" in2="noise" scale="77" />
</filter>
</svg>
<button class="glass-button">
<div class="glass-filter"></div>
<div class="glass-overlay"></div>
<div class="glass-specular"></div>
<div class="glass-content">
<span>Liquid Glass Button</span>
</div>
</button>
/* Glass Button Container */
.glass-button {
--bg-color: rgba(255, 255, 255, 0.25);
--highlight: rgba(255, 255, 255, 0.75);
--text: #ffffff;
position: relative;
padding: 12px 24px;
border: none;
border-radius: 12px;
cursor: pointer;
overflow: hidden;
background: transparent;
transition: transform 0.2s ease;
outline: none;
}
.glass-button:hover {
transform: scale(1.05);
}
.glass-button:active {
transform: scale(0.95);
}
.glass-filter,
.glass-overlay,
.glass-specular {
position: absolute;
inset: 0;
border-radius: inherit;
}
.glass-filter {
z-index: 1;
backdrop-filter: blur(4px);
filter: url(#glass-distortion) saturate(120%) brightness(1.15);
}
.glass-overlay {
z-index: 2;
background: var(--bg-color);
}
.glass-specular {
z-index: 3;
box-shadow: inset 1px 1px 1px var(--highlight);
}
.glass-content {
position: relative;
z-index: 4;
color: var(--text);
font-weight: 500;
font-size: 16px;
}
/* Dark mode styles */
@media (prefers-color-scheme: dark) {
.glass-button {
--bg-color: rgba(0, 0, 0, 0.25);
--highlight: rgba(255, 255, 255, 0.15);
}
}
// Add mouse movement interactivity to glass button
document.addEventListener('DOMContentLoaded', function() {
// Get all glass elements
const glassElements = document.querySelectorAll('.glass-button');
// Add mousemove effect for each glass element
glassElements.forEach(element => {
element.addEventListener('mousemove', handleMouseMove);
element.addEventListener('mouseleave', handleMouseLeave);
});
// Handle mouse movement over glass elements
function handleMouseMove(e) {
const rect = this.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Add highlight effect
const specular = this.querySelector('.glass-specular');
if (specular) {
specular.style.background = `radial-gradient(
circle at ${x}px ${y}px,
rgba(255,255,255,0.15) 0%,
rgba(255,255,255,0.05) 30%,
rgba(255,255,255,0) 60%
)`;
}
}
// Reset effects when mouse leaves
function handleMouseLeave() {
const filter = document.querySelector('#glass-distortion feDisplacementMap');
if (filter) {
filter.setAttribute('scale', '77');
}
const specular = this.querySelector('.glass-specular');
if (specular) {
specular.style.background = 'none';
}
}
});