A stunning liquid glass card with liquid distortion effects and interactive hover states
Modern glassmorphism with distortion effects
<!-- SVG Filter for Glass Distortion -->
<svg style="display: none">
<filter id="glass-distortion">
<feTurbulence type="turbulence" baseFrequency="0.008" numOctaves="2" result="noise" />
<feDisplacementMap in="SourceGraphic" in2="noise" scale="77" />
</filter>
</svg>
<div class="glass-card">
<div class="glass-filter"></div>
<div class="glass-overlay"></div>
<div class="glass-specular"></div>
<div class="glass-content">
<h3>Liquid Glass Card</h3>
<p>Modern glassmorphism with distortion effects</p>
</div>
</div>
/* Glass Card Container */
.glass-card {
--bg-color: rgba(255, 255, 255, 0.25);
--highlight: rgba(255, 255, 255, 0.75);
--text: #ffffff;
position: relative;
width: 300px;
height: 200px;
border-radius: 20px;
overflow: hidden;
box-shadow: 0 6px 24px rgba(0, 0, 0, 0.2);
}
.glass-filter,
.glass-overlay,
.glass-specular {
position: absolute;
inset: 0;
border-radius: inherit;
}
.glass-filter {
z-index: 1;
backdrop-filter: blur(4px);
filter: url(#glass-distortion) saturate(120%) brightness(1.15);
}
.glass-distortion-overlay {
position: absolute;
inset: 0;
background: radial-gradient(circle at 20% 30%, rgba(255,255,255,0.05) 0%, transparent 80%),
radial-gradient(circle at 80% 70%, rgba(255,255,255,0.05) 0%, transparent 80%);
background-size: 300% 300%;
animation: floatDistort 10s infinite ease-in-out;
mix-blend-mode: overlay;
z-index: 2;
pointer-events: none;
}
@keyframes floatDistort {
0% { background-position: 0% 0%; }
50% { background-position: 100% 100%; }
100% { background-position: 0% 0%; }
}
.glass-overlay {
z-index: 2;
background: var(--bg-color);
}
.glass-specular {
z-index: 3;
box-shadow: inset 1px 1px 1px var(--highlight);
}
.glass-content {
position: relative;
z-index: 4;
padding: 20px;
color: var(--text);
text-align: center;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
height: 100%;
}
.glass-content h3 {
margin: 0 0 10px 0;
font-size: 24px;
font-weight: 600;
}
.glass-content p {
margin: 0;
opacity: 0.8;
}
/* Dark mode styles */
@media (prefers-color-scheme: dark) {
.glass-card {
--bg-color: rgba(0, 0, 0, 0.25);
--highlight: rgba(255, 255, 255, 0.15);
}
}
// Add mouse movement interactivity to glass elements
document.addEventListener('DOMContentLoaded', function() {
// Get all glass elements
const glassElements = document.querySelectorAll('.glass-card');
// Add mousemove effect for each glass element
glassElements.forEach(element => {
element.addEventListener('mousemove', handleMouseMove);
element.addEventListener('mouseleave', handleMouseLeave);
});
// Handle mouse movement over glass elements
function handleMouseMove(e) {
const rect = this.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Update filter turbulence based on mouse position
const filter = this.querySelector('filter feDisplacementMap');
if (filter) {
const scaleX = (x / rect.width) * 100;
const scaleY = (y / rect.height) * 100;
filter.setAttribute('scale', Math.min(scaleX, scaleY));
}
// Add highlight effect
const specular = this.querySelector('.glass-specular');
if (specular) {
specular.style.background = `radial-gradient(
circle at ${x}px ${y}px,
rgba(255,255,255,0.15) 0%,
rgba(255,255,255,0.05) 30%,
rgba(255,255,255,0) 60%
)`;
}
}
// Reset effects when mouse leaves
function handleMouseLeave() {
const filter = this.querySelector('filter feDisplacementMap');
if (filter) {
filter.setAttribute('scale', '77');
}
const specular = this.querySelector('.glass-specular');
if (specular) {
specular.style.background = 'none';
}
}
});